Hi, my name is Aurore Lafaurie
I'm a freshly graduated IMAC engineer.
I'm looking for a job in video games or film making industries!

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About me

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I'm a 22-year-old french graduated engineer, passionate about exploring new ideas and contributing to exciting projects.

I just wrapped up an internship at Technicolor Group as a Software Developer, working on the Meshroom open-source project.
I'm currently seeking job opportunities and am open to exciting propositions in the video games or film making industries!

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Projects

Meshroom - Internship on Open Source Software

Internship at Technicolor Group to work on Meshroom software. The goal was to improve the software and add new features. I worked on the geolocalisation module and the UI/UX of the software.

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Hololens 2 - Research Project

The goal is to have an experience using Unity and Hololens 2. Project done during semester abroad in Hakodate, Japan at the Future University of Hakodate.

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C++ / OpenGL Paperplane Boids

Boids simulation made in C++ and OpenGL. The goal was to learn how to use OpenGL and how to make a boids simulation. Also had fun using instancing and shaders.

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3D Title Sequence

Created the 3D title sequence of an invented movie using Blender and After Effects.

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Meshroom Geolocalisation

Intensive 3 weeks team project in order to create a module for geolocalisation information in Meshroom software. Project done as a team of 5 students.

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Advent of Code 2022

Everyday small challenges done in C++ and Python to learn about how to solve algorithm problems.

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MMI XP 2021

Made in Three.js, I had the opportunity to work on a virtual experience for a festival. Done in 2 months, I discovered Three.js and developped it.

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PokIMAC

Pokemon-like game done in Semester 1 of IMAC school.

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Le QG

Web project made in Semester 2 of IMAC school to teach us how to use PHP. Project made as a team.

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Les Cassoulettes Were Alone

Small project with OpenGL made during Semester 2 of IMAC in 2022. The goal was to learn how to use OpenGL and how to make a game using collisions.

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Walk Through Raster

Interactive experience made in P5.js during Semester 2 of IMAC in 2022. The goal was to reproduce an artwork in a digital way.

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Contact

Send me a mail to get in touch !

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